presentation
Chimère
The realm needs a mascot!
The king wants a new mascot for his realm and charges magicians with creating a marvelous chimera for him. Over three years, they compete in four tournaments per year for the chimera that fits the seasonal requirements best. Each player has a board for each season; cards for animal heads, bodies and tails are shuffled separately and stacked, sheep side up. In every year, one main and one secondary contest tile for each tournament determine the name, the skills in demand - for instance, beauty and aggression - and the victory points for the chimera in first and second place. All players draw animal cards from any stack, simultaneously, and place them on one of their own or on an opponent’s season board. An animal part that has been placed cannot be put back or relocated at that stage of the game. When all boards are filled, you can swap parts between animals on your own board. A correct chimera has head, body and tail of three different animals; if you could not manage that you must turn over one of the parts of the same animal to the sheep side. Then chimeras are compared for each season and score for meeting the demands of main and secondary contest. If you finished first, you receive a Queen’s Award and assign it to one of your chimeras/seasons; at the end of the year all vote on the chimeras of that season and the winner of the vote scores two points.
In the advanced game, Extraordinary Gifts of animals come into play.
Set collecting de luxe, with enchanting graphics and simple rules; the mechanisms work well and the optimization of chimeras demands quick assessment of and quick reactions to animal parts you draw.
Players: 2-5
Age: 8+
Time: 30+
Designer: Roméo Hennion, Clément Leclercq
Artist: Biboun
Price: ca. 25 Euro
Publisher: Game Flow 2016
Genre: Set collecting
Users: For families
Version: fr
Rules: en fr
In-game text:
Comments:
Fantastic graphics
Good, simple rules
Quick assessment and reaction necessary
Compares to:
Set collection games
Other editions:
Ghenos Games (it), Last Level (es), both announced
Chance (pink): 2
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 2