presentation
Kuhle Kühe
Long cows, big herds
You begin with six cards in hand. In your turn you must either draw two cards or take a cow card from the discard pile - you may search through the pile, but cannot take a calf or an action card - or trigger a cow trade by turning the lowing box, all players hand two cards to their left neighbor. Then you can play any number of cow and action cards; a cow that you put down must have minimum head and tail. Joker cards can be combined with any race. Feed cards allow you to lengthen a cow. Other action cards let you mix races in a cow or play a single calf; it scores a point at the end and counts for one cow towards your herd.
Other action cards are cards for attack to damage a whole cow or to remove middle parts of cows or to remove or a calf. A cow stolen with the Cattle Thief is displayed with the thief player. Defense card fend off an attack card; Branding Iron and Stable cards next to a cow protect a cow permanently against attacks; and there are cards for special actions. Awards handed to the player with the currently biggest herd and longest cow score bonuses, if you own them at the end of the game; if you put down the first cow in the game, you receive an award, which stays with you till the end of the game.
Nice, but entirely chance-driven; it is basically set collecting with a very high irritation factor, especially from the Cattle Thief.
Players: 2-5
Age: 9+
Time: 20+
Designer: David Yakos
Artist: Steve Downer
Price: ca. 18 Euro
Publisher: Game Factory 2019
Web: www.game-factory-spiele.com
Genre: Set collecting
Users: For families
Version: de
Rules: de en
In-game text: yes
Comments:
Standard mechanism
Cute graphics
High chance factor
Lots of negative interaction
Compares to:
Set collecting with interaction
Other editions:
Gamewright (en)
Chance (pink): 3
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0