presentation

 

Klask 4

An epic magnetic battle

 

Simulations of - in the widest sense - soccer games, or more correctly, games of getting-the-ball-into-a-goal are frequent and in demand. The newest hit in this genre is Klask and now also the new variant for four players, Klask 4, for play in teams of two or head-to-head for all.

On a round board you place five white magnets on given positions; each player uses one of the four magnetic striker pieces and one steering magnet; this steering magnet is used on the bottom of the board to move the striker piece on top of the board. You can move your striker anytime with your steering magnet, there is now order of play, all try simultaneously to move the orange ball into an opponent’s goal, and at the same time to steer clear of obstacles like white magnets or opposing striker pieces. White magnets can be moved with the ball or the striker piece, but not directly with the steering magnet.

You begin with five points. If you score an own-goal, this costs you a point. You also lose a point, if you lose control over your striker piece, and is also causes loss of a point when two white magnets are sticking to your striker piece or or if you move your striker into your own goal. If more than one of those events happen simultaneously, you only lose one point. When several players lose a point at the same time, all adjust their scoring marker accordingly. If a point is lost by someone, all white magnets go back to the starting positions and whoever lost the point kicks off for a restart. If someone is out of points, you win with most remaining points.

Hectic, great fun, works well and has achieved near-to-cult status by now!

 

Players: 4

Age: 8+

Time: 10+

Designer: Mikkell Bertelsen

Artist: Mikkell Bertelsen

Price: ca. 80 Euro

Publisher: Game Factory 2019

Web: www.gamefactore-spiele.com

Genre: Dexterity, magnetism

Users: For families

Version:  multi

Rules: de en es fr it nl

In-game text: no

 

Comments:

Variant of Klask for four players

In teams or head-to-head

Nice components

Needs room to play

 

Compares to:

Klask, Weykick

 

Other editions:

Competo

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3