Klask 4
A board with - in this edition - four magnetic strikers and one steering magnet under the board for each striker. Five white magnets are placed on markings on the board. You try to get the orange ball into an opposing goal and to avoid obstacles. You can move your striker anytime with the steering magnet, there is no order of play. You begin with five lives and lose one in case of an own-goal or losing control of your striker or two white magnets sticking to your striker or moving your striker into your own goal. If someone is out of lives, you win with most points left.
Dexterity game for 4 players, ages 8+
Publisher: Game Factory 2019
Designer: Mikkell Bertelsen
Art: Mikkell Bertelsen
Web: www.gamefactore-spiele.com
Users: For families
Version: multi * Rules: de en es fr it nl * In-game text: no