presentation
Dragonwood
Enchanted forest with Dragons
Adventures in an enchanted forest. You play cards from your hand to acquire dice, which you then use to defeat creatures or collect items. The stacks for Dragonwood cards and adventurer cards are prepared; five Dragonwood cards are displayed for a landscape. The active player has two options:
1. Draw a card - you draw the top card from the adventurer stack, however, you can hold maximum 9 cards in hand. 2. Acquire a card from the landscape - you name the target card and the type of acquisition you want to use: Hit, Kick or Shout and play a number sequence for Hit, cards with the same number value for Kick, or cards of the same color for Shout, maximum six cards. Then you take a die for each card you played and roll them: If you achieve or top the value of the target card for the selected attack, you take the card - Creatures face-down for victory points, Reinforcement on display for later use; finally, you discard used cards and refill the landscape. If the roll failed, you lose one adventurer card and take back the rest. When an event appears when the landscape is refilled, it is resolved immediately. When both dragons have been defeated or the stack was used twice, you win with most victory points from collected cards.
Versions offer simple preparation, drawing from the stack or from displayed cards or an alternate mode to defeat the dragon with a number sequence of one color.
A nice and simple game! Chance is a key factor, tactic in selecting the attack mode and using reinforcement balances this, events are not shattering, and the game is a fun to play. An attractive game for all kinds of players and all occasions.
Players: 2-4
Age: 8+
Time: 20+
Designer: Darren Kisgen
Artist: Chris Beatrice
Price: ca. 16 Euro
Publisher: Game Factory 2018
Web: www.gamefactory-spiele.com
Genre: Cards, dice, collect
Users: For families
Version: de
Rules: de en nl
In-game text: yes
Comments:
Attractive design
Simple rules
Plays fast
Nice game for a filler or for beginners
Compares to:
Using resources for using other resources for points
Other editions:
Gamewright (en), White Goblin Games (nl)
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0