Presentation
Claim 2
Two New throne pretendents
Five factions of the realm - Gnome, Riesen, Drachen, Trolle und Seher - decide the succession of the new King. 52 cards comprise 14 Goblins of values 0-9 plus 5x 0, 10 Dwarves, 10 Undead and 10 Doppelgängers, all of values 0-9 respectively, plus 8 Knights of values 2-9.
You begin the game with 13 cards from the phase down-stack, and recruits followers in Phase I, using one card per round - the top card of the stack is revealed; the starting player and – in following rounds - the player in the lead plays a card and then his opponent. The card played by the leading player need not be of the faction of the revealed card. The card then played by the opponent must follow suit to the card played by the leading player. Whoever played the higher card, wins and receives the revealed card for a follower. The loser of the round draws a face-down card for a follower. In case of a tie in card values, the player in the lead wins, and also wins, if his opponent cannot follow suit to the faction. Special abilities of cards played are resolved.
After 13 such rounds, the stack is empty, and each player has 13 cards stacked. Now, in Phase II, you use those cards to collect followers again, but play for both cards of a round; the winner - determined as in Phase I - takes both cards of the round. After 13 rounds you win with support, that is, card majority, in three factions.
Claim is a typical Scott Almes games - neat, elegant and seemingly simple - a trick-taking game for two players, rather a rarity in itself, in which you do not want to win every trick, as you try to plan your followers for Phase II. Variant of Claim with new factions.
Players: 2
Age: 10+
Time: 25+
Designer: Scott Almes
Artist: Mihajlo Dimitrjevskj
Price: ca. 10 Euro
Publisher: Game Factory 2018
Web: www.gamefactory-spiele.com
Genre: Cards, trick-taking
Users: With friends
Special: 2 players
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Variant of Claim with new factions
German-only edition
Rare mechanism in a 2-player game
Interesting due to planning for Phase II
Compact box
Compares to:
Trick-taking games for 2 players
Other editions:
White Goblin Games (de en fr nl), 2017, PaperGames (pt)
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 2
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0