review

 

gems for energy

 

Chakra

 

Strategy for harmony

 

Old lore tells us  that our core energy must flow through our body and meet and cross each other at all seven energy points, the so-called chakras. For this, we need individual game boards, a board of lotus flowers, a bag of the universe, playing pieces of inspiration, crystal energies, meditation chips and scoring tokens of fulfillment. But no, we are not on an esoteric flight, self-awareness seminar or in the middle of a ritual spiritual experience, but in a very beautifully designed, nearly meditatively-relaxing abstract strategy game on the quest for harmony.

 

Everything must be of harmonious coloring, which means in fact that yellow „gems“, oh sorry, crystal energies“, must be put on the yellow slot, sorry again, flow to the energy point (chakra) of Manipura (wisdom), red ones need to go on „courage“; etc.. to stay with the parlance. Flowing suits the case, because the crystals received in each round are positioned on top of the board and - in consecutive rounds - usually moved towards its bottom. The goal for this: Crystals should arrive at their chakras; if a chakra is completely filled, it is considered to be harmonized. When five of seven chakras are harmonized, the game ends. Of interest in that are the various movement options which may move three crystals down by one chakra, or a crystal two chakras up or maybe even one crystal down by three chakras. Each of the seven movement options can only be used once - when the desired option has already been used, all used options can be reactivated by meditation, passing for one round, that is. You should plan ahead for three or four turns, despite the fact the the new and randomly drawn crystal groups “presented” on the lotus flower represent a not insignificant element of chance, thereby causing sudden conflicts of interest and provoking spontaneous changes of strategies. Checking the board of your fellow players assists in assessing the situation, if, for instance, the purple-orange-orange crystal group could be of interest to them - if yes, take it quickly, who knows what will come afterwards.

 

Added to the colorful menu of crystal is the “spice” of dark energy pieces which, if you use them cleverly, can provide the deciding amount of points, and also the “spice of the fact that completed chakras are left out and the movement of the crystals is thereby speeded up, and also by the factor of “inspiration”. This inspiration allows you to directly place selected crystals into a chakra, which can considerably shorten the distance which must covered by crystals on the way to their corresponding chakras, if you use this option cleverly. And this is the deciding element, after all!

At the end the score is calculated - completed chakras and dark crystals provide points; the value of chakras differ and are determined by face-down tiles which are placed at the start of the game and only revealed one ofter the other in the course of the game and are of course different for each game. Sometimes creativity is more important, sometimes love, sometimes awareness or sometimes spirituality.

 

Very beautiful to look at, and featuring aesthetic components, the allure to a first game of the abstract, strategic tactig game is very big, and, due to the non-static starting situation also of repeated interest, making it easier to wind down after a stressful, demanding day, as it is neither complicated nor confrontational or challenging. The game also plays especially well in a game of two players, without being too deep.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Luka Krleža

Artist: Claire Conan, Melanie Friedli

Publisher: Game Factory / Blam! 2021

Web: www.gamefactory-spiele.com

Genre: Abstract, position, collect

Users: For families

Version: multi

Rules: de fr

In-game text: no

 

Comments:

Visually attractive

Nice components

High allure for first play

 

My rating: 5

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0