PLAYED FOR YOU
Wok Star
SPRING ROLLS IN 20 SECONDS
All players cooperate to serve customers quickly in real-time in a Chinese restaurant setting.
After copious preparations you play four rounds of three phases each: Action. Accounting and Purchase. In the action phase all players roll their dice; then the first player starts the timer and reveals the top card of the deck. In 20 seconds the order must be filled and you reduce the stock of ingredients accordingly. Therefore you must also keep an eye on the stock of ingredients and place dice on preparation cards in time to have ingredients available; you can swap dice between players.
If an order was completed the card is set aside for accounting, otherwise the card is discarded; the timer goes to the next player. Event cards appearing in the game deck are implemented instantly. When the deck has been used up, the action phase of the round ends and in the Accounting phase you sum earnings from completed orders, penalty for unfilled orders and tips. In Rounds 1 to 3 you can then use the money earned to invest in new recipes, better preparation cards and new ingredients; this investment is the basis for a successful round. Money not spent can be taken into the next round, but only up to round 3. The final Round 4 starts with zero money and ends after the accounting phase! Only money earned in this round counts towards winning. In a game of four players all together must make a minimum of 80 $ to win the game together.
This is a hectic pure, in a new, creative and nice combination of mechanisms, cooperation is essential. The rules let you vary the reaction time and number of events card! Great fun!
Players: 1-4
Age: 10+
Time: 60+
Designer: Tim Fowers, Tom Mason
Artist: Ryan Goldsberry
Price: ca. 50 Euro
Publisher: Game Salute 2014
Web: www.gamesalute.com
Genre: cooperative, resources
Users: For families
Special: 1 player
Version: en
Rules: en
In-game text: no
Comments:
First edition 2010, Gabob Games
New edition Game Salute 2014
Cooperation is essential
Lots of administration necessary between rounds
Compares to:
First game in this combination of mechanisms
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 1
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0