presentation
Festo!
Halflings celebrate autumn!
Festo time in the realm of Gloutama! Halflings celebrate the beginning of autumn and collect ingredients for their special Festo recipes.
Each of the characters on the market – Troll for meat, Pixies for honey, Orc for spices, Magician for mussels, Elf for fruits and Dwarf for potatoes – receives 14 of his commodities for his stock. Dishes are displayed and every player has his board, six helpers and two special discs. In the Preparation Phase of a round, the markets, the Grocery Store and the Dishes Area are replenished, but never for roasts or main courses. The top event is revealed for the round.
In the Shopping Phase, three dice are rolled for Morning, the characters showing the resulting dice values are now unavailable. Then you can set any number of your helpers on available characters and the Grocery Store. Rolling dice, closing character markets and placing helpers is repeated for Afternoon, now you must place all your remaining helpers, if any. In the Action Phase, you evaluate character markets and Grocery Store from left to right, in descending orders of your helper numbers at the location you take ingredients and/or use special traits of of characters. In the Cooking Phase, you take turns to cook a dish by discarding ingredients, one per turn, or pass. When all players have passed, the round ends. After four rounds you sum your points for dishes, remaining ingredients and collected VP tokens.
The game offers a good mix of luck from the dice and tactic from the character traits; basically, a recommendable family game; the not concisely formulated rules, however, demand gaming experience and in-house decision on rules.
Players: 2-5
Age: 8+
Time: 60+
Designer: Arve D. Fühler
Artist: Michel Verdu
Price: ca. 33 Euro
Publisher: Game Brewer 2018
Web: www.gamebrewer.com
Genre: Worker placement, collect
Users: With friends
Version: multi
Rules: de en fr nl
In-game text: no
Comments:
Nice game with a nice topic
Rules not very clear in some points
Gaming expertise necessary for rules interpretation
Compares to:
Worker placement based on dice results
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0