PLAYED FOR YOU
Brawling Barons
Estates and war, war about estates
The King encourages his lieges to expand their estates with newly conquered lands. If he wants to win the king’s favor each baron must construct buildings in order to enhance the magnificence of the kingdom or must give support to the king with military units. And as the king concentrates on those wars alone he does not register when barons are using their elbows or other means on other barons!
Each player holds five cards; three cards are laid out as market and then all „Royal Aid“ cards are shuffled into the rest of the deck for a draw pile. When the last card of this draw pile is taken the game ends instantly and you win with most victory points from buildings and military units contributed to the royal army.
In turn you have one action; possible actions are: collect resources, draw a card, take a card from the market, recruit, upgrade units, move military units, attack or play an action card. For each action necessary costs must be paid in order to implement the effect of the card. At the start you have only room for two civilian and two military units, so you must upgrade peasants to farms, barracks or inns to make room for another peasant. You cannot pass a turn and cannot do an action without effect. Sometimes ending the game may be the only option open to you. A funny solution is provided for ties at the end of the game; the winner of such a tie is the player involved in the tie who sits nearer to the player who ended the game.
And this is the flavor, too, of the game, it is simple, but with some depth, quite an amount of tactic, funny drawings and graphics, a small „big“ game.
Players: 2-3
Age: 10+
Time: 20+
Designer: Benjamin und Jonathan Fryxelius
Art: Isaac, Benjamin and Daniel Fryxelius
Price: ca. 5 Euro
Publisher: Fryxgames 2012
Web: www.fryxgames.se
Genre: Card game
Users: With friends
Special: 2 players
Version: en
Rules: en
In-game text: no
Comments:
Can be expanded with one deck for each additional 2 players
Good card design
Easy to understand
Simple rules with some tactical depth
Compares to:
Catan Card game and others
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0