presentation
Der Unterhändler
Free hostages with negotiations
You select one of three hostage taker cards in the core game and prepare the starting situation for this scenario - negotiator board, hostages, main demands of the abductor and maybe escape demands, both face-down at the start of the game.
Each of the abductors introduces additional special rules to the game. IN a round, you resolve The Conversation = phase , The Spend = acquisition phase and The Terror = Escalation phase.
In the Conversation phase you play Conversation cards from your hand, either for a threat roll or a Conversation Point; those cards influence abductor and situations. Card effects can give/cost conversation points, raise/reduce threat level, give/cost dice to roll, free a hostage, kill a hostage or terminate the conversation phase; and they also reveal abductor demands.
In The Spend phase you acquire cards by spending Conversation points.
In The Terror phase, you resolve the top card of the Terror deck; the last card of that deck is the turning point, after which follows a final Conversation phase.
You win instantly when there are no more hostages held in the poo AND at least half of them have been saved AND the abductor has been killed or arrested. You lose instantly, if more than half of the hostages are dead OR the abductor escapes OR you are out of Terror cards.
Five expansions introduce new abductors, special conversation cards, decision cards, Stockholm syndrome, various locations and support from additional negotiators.
An incredibly thrilling simulation, you try various strategies, tear out your hair, hope for luck in the threat rolls, try to countermand them and try to connect to the current abductor.
Players: 1
Age: 12+
Time: 20+
Designer: A. J. Porfirio
Artist: atelier198, Kristi Kirisberg, Venessa Kelley, Chase Williams
Price: ca. 29 Euro
Publisher: Frosted Games 2018
Web: www.frostedgames.de
Genre: Simulation, negotiation, cards
Users: For experts
Special: 1 player
Version: de
Rules: cn de en es fr it
In-game text: yes
Comments:
Sensational simulation
Difficult, but rewarding
Three very different hostage takers
Five expansions
Compares to:
First game of its kind, negotiation games for topic
Other editions:
Banana Games (cn), Cosmic Games (it), Don’t Panic Games (fr), Last Level (es), Van Ryder Games (en)
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0