Presentation

 

Fuji

Outrun the lava stream

 

Adventurers are trying to outrun the lava flow from mount Fuji. At the start you draw or elect a a character card and select a skill card. Then you receive equipment cards in relation to your skill, plus dice, pawn, destination marker, stamina tracker and a screen, all in your color. Then the landscape is laid out according to the selected scenario and the difficulty level card is laid out.

All players cooperate to beat the game and need to reach a village card; if not, the game is lost for all. Player markers move by comparison of dice results with those of their neighbors.

A marker can move orthogonally up to three empty or occupied tiles but not across lava, rubble and the volcano. Each case shows a condition of dice color and value to enter it, for instance yellow dice and results of 4. If you want to enter a case, you must – counting only those dice in your roll result – achieve a higher total then your left and right neighbor using those results.

For a round, all roll their dice behind their screen. Then all discuss movement option but are not allowed to name result values or averages and can use equipment. Then dice can be rerolled, not at all and up to two times, depending on the number of steps you want to take. Then markers are moved, maybe with loss of stamina, and then lava advances. When one adventurer is overtaken by lava or runs out of stamina, all have lost together.

Fuji lifts the cooperative element in a game to a new level; dice are important, but what players achieve with the results – without being allowed to give precise information – demands creativity, logic and even intuition. For me, a sensational game!

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Wolfgang Warsch

Artist: Weberson Santiago

Price: ca. 28 Euro

Publisher: Feuerland Spiele 2018

Web: www.feuerland-spiele.de

Genre: Dice, cooperation, communication

Users: With friends

Version: de

Rules: de en es it

In-game text: yes

 

Comments:

Innovative mix of mechanisms

Challenging form of cooperation

Logic and intuition necessary

 

Compares to:

Cooperative games without precise information

 

Other editions:

Cranio Creations (it), Lacerta (pl), Maldito (es)

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 2

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0