Age of Innovation

Ein Terra Mystica Spiel

 

Based on core mechanisms of Terra Mystica, you must make the home-terrain of your faction habitable, you must collect knowledge, make inventions and acquire competence, and must also adapt your game to the variable round goals and abilities of your faction. Power acquired during the game is spent on actions or resources, books are a new currency. Six rounds comprise the phases income = receive resources, action and bonus for knowledge with preparation for the next round. Actions are resolved in turn order until all have passed; options are terraform & build, upgrade buildings, increase sailing, develop an invention, upgrade terraforming, sending a scholar as well as power and book actions and special action; there are also optional resources conversion. Points are scored during the game for city founding, inventions, bonuses for rounds, palaces and progress on the knowledge board tracks as well as remaining resources.

 

Development game in the Terra Mystica universe for 1-5 players, ages 14+

 

Publisher: Feuerland Verlagsgesellschaft 2023

Designer: Helge Ostertag

Development, editing: Frank Heeren, Bastian Winkelhaus, Inga Keutmann

Proofreading_ Gerhard Tischler, Julian Steindorfer

Art: Alvaro Calvo Escudero, Lukas Siegmon, Christof Tisch

Web: www. feuerland-spiele.de

Stock #: 31024

 

Users: For experts

Special: 1 player

 

Version: de * Rules: : de en es fr hu it ja ko nl pl uk zh * In-game text: no