Warrior Knights
A Game of Medieval Warfare
and Diplomacy
The king died without an
heir and the six barons of the land stake their claims to the throne. Each
player as a baron commands four nobles who lead his armies into battle. Cities
are conquered to gain influence to strengthen the claim for the throne. Advantages
are gained by collecting income, collecting votes for the assembly and amassing
Faith to control chance events. A round comprises the phases planning, actions
and upkeep with scoring influence and possibly revolts. A player controlling
more than half of the unrazed cities wins the game
immediately. Otherwise, when the last influence token is taken the player with
the most influence after the upkeep phase wins the game.
First Edition Games Workshop
1985, Designer: Derek Carver
Development game in a
medieval setting * 2-6 players from age 12 * Designers: Corey Konieczka, Bruno Faidutti, Pierre Clequin
* Graphics: Andrew Navaro, Brian Schomburg,
Scott Nicely, Francis Tsai, Robert Lazaretti * ca. 4 hours
* VA18, 10921 2, Fantasy