Warrior Knights

A Game of Medieval Warfare and Diplomacy

 

The king died without an heir and the six barons of the land stake their claims to the throne. Each player as a baron commands four nobles who lead his armies into battle. Cities are conquered to gain influence to strengthen the claim for the throne. Advantages are gained by collecting income, collecting votes for the assembly and amassing Faith to control chance events. A round comprises the phases planning, actions and upkeep with scoring influence and possibly revolts. A player controlling more than half of the unrazed cities wins the game immediately. Otherwise, when the last influence token is taken the player with the most influence after the upkeep phase wins the game.

First Edition Games Workshop 1985, Designer: Derek Carver

 

Development game in a medieval setting * 2-6 players from age 12 * Designers: Corey Konieczka, Bruno Faidutti, Pierre Clequin * Graphics: Andrew Navaro, Brian Schomburg, Scott Nicely, Francis Tsai, Robert Lazaretti * ca. 4 hours * VA18, 10921 2, Fantasy Flight, USA, 2006 *** Fantasy Flight Games * Distribution: Heidelberger Spieleverlag * www.fantasyflightgames.com