Runebound Second Edition The
Players want to have
adventures, fulfil quests and conquer danger in the world of Runebound. Players in their turn enact the following stepts: refresh, movement,
adventure, market and experience. Movement is determined by roll of dice, adventure are challenges, events and encounters. At the
market one can buy or sell objects, hire allies or achieve healing. For
experience one exchanges the experience point from the adventure counters for
experience counters. In this expansion the ancient and evil god Assif Shib-Sa has awakened to
destroy the lands sourrounding the
Expansion for the fantasy
adventure game * 2-6 players from age 12 * Designers: Martin Wallace, Darrell
Hardy * Graphics: Brian Schomburg, Scott Nicely and Jesper Ejsing * ca. 4 hours *
VA10, 94231 8, Fantasy