PLAYED FOR YOU
Nexus Ops
Control the Moon and Rubium!
Rubium is a new source of energy for advanced future technology. Explorers have found a moon rich in Rubium and, due to lack of many for further projects, have sold exclusive right to this find to four different corporations, which now combat bitterly for the moon and its resources, using indigenous creatures and corporation troops.
A player turn comprises the phases 1) Deployment with buying and placing units as well as playing Energize Cards. 2) Movement. 3) Exploring of hexes where you have your own units in place, each hex can only be explored once. 4) Battle. 5) Mining in hexes under your control and holding your own mining units, and 6) Drawing of one Secret Mission Card and Energize Cards. Victory points are acquired every time you win a battle and from Secret Missions Cards. Battle Victory Cards are drawn after a battle you win, they are worth one point each. The loser of a battle is compensated with Energize Cards which give temporary advantages when played. Secret Mission Cards are drawn in Phase 6 and you score a card's Victory Points by revealing the card when you have completed the respective mission. You win with 12 victory points or, when a player must quit the game, with most victory points. The rules also list optional rules for variants, which can be used individually or in in any combination.
Nexus Ops offers a well-made compromise between playing time and simple rules on the one hand and an interesting unit and resources management game with a SciFi topic on the other hand. The rules allow easy access to the game and you find a clever combat system dealing with battles in one round.
Players: 2-4
Age: 12+
Time: 90+
Designer: Charles Catino
Artist: Chris Beck and Team
Price: ca. 60 Euro
Publisher: Fantasy Flight Games 2012
Web: www.heidelbaer.de
Genre: resources and conflict management
Users: With friends
Version: en
Rules: en
In-game text: yes
Comments:
New edition
First edition 2005 from Avalon Hill / Hasbro
Huge amount of components
Includes optional rules
Compares to:
All SciFi games on area control, resources and conflicts, Axis & Allies for troop units and conflict resolving
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0