PLAYED FOR YOU

 

Oh no … Invasion!!!

All against aliens

 

Somewhere in a dead-end corner of the universe a few lonely space stations are targeted by an alien invasion; so take up the cudgels and fight back! Expand your station and collect weapons for the final conflict with the Spawnmonster!

In your turn you start off with two actions, twice the same if you want – you can draw a card from the resistance stack and take it up or you can use the Transport Hub and give cards from your hand to another player. Then you can lay out cards to add modules to your station and, finally, you can play weapons cards to remove aliens from the station.

But: As soon as you did such an action you must draw a card from the monster deck. The aliens have shape and color as a symbol, a direction to fly to and a text balloon which holds his attack orders. An alien that you just drew can be zapped and discarded with a weapons card of the same color. Station expansions bring additional actions and black weapons can be used against any kind of alien. Shield aliens protect the Spawnmonster, when all eight are drawn we lose together. The active player can call for the Final Conflict, and each player faces a Kamikaze alien; if you can destroy it you can then destroy a shield alien; if not you must quit the game. When all shield aliens are destroyed you can attack the Spawnmonster, if you manage this all win together.

Funny, cute, colorful and not difficult; you just need to pay close attention and use every opportunity to cooperate and deflect, the aliens are rather happy to multiply! So don’t wait too long to call for Final Conflict, because otherwise you face too many shield aliens.

 

Players: 3-5

Age: 12+

Time: 30

Designer: Joost Das

Artist: Joost Das

Price: ca. 20 Euro

Publisher: FableSmith 2012

Web: www.fablesmith.com

Genre: Card placement game

Users: With friends

Version: multi

Rules: de en fr + nl

In-game text: no

 

Comments:

Cute illustrations

Funny, nice rules text

Somewhat confusing at the start

Close cooperation is necessary

 

Compares to:

Card placement games with card interaction and player cooperation

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0