PLAYED FOR YOU

 

Qin

Provinces, Villages and Pagodas

 

China, more than 2000 years ago - realms arise and expand. As a prince you are settling the outback, are founding provinces and annexing villages, all marked by setting up pagodas. But regions can be conquered by other players and your pagodas replaced by those of the conqueror.

The game comprises tiles showing two province squares in red, blue or yellow; the tiles can be monochromatic or show squares in two different colors. In your turn you place one of your three tiles onto savannah squares, never on water, villages or other province squares; a newly placed tile must be adjacent to one already placed. Placing a tile usually triggers one of several possible events: Founding or expanding a province, forming a major province, annexing or taking over a village or taking over a province. A province is any connected area of two or more squares of the same color; each newly formed province is marked with a pagoda. When a province borders a village this is also marked with a pagoda. When provinces or major provinces - those are provinces of five or more squares and are marked with a double pagoda - connect to other players' provinces or annexed villages, the player who has more pagodas in his area takes over the adjacent region. Major provinces cannot be taken over and can also not be connected to each other if of the same color. If you are able to place your last pagoda, you win.

Qin is a beautiful placement game, simple and sophisticated; you must take care not to leave opportunities to your opponents. The two different boards offer different challenges, the Lion board is more difficult as it features more water.

 

Players: 2-4

Age: 8+

Time: 30+

Designer: Reiner Knizia

Artist: Dennis Lohausen, Andreas Resch

Price: ca. 30 Euro

Publisher: Pegasus Spiele 2012

Web: www.pegasus.de

Genre: Placement

Users: For families

Version: multi

Rules: de en

In-game text: no

 

Comments:

Two different boards

Very simple basic rules

Additional boards are announced

 

Compares to:

Carcassonne and other placement games with claiming and enlarging regions

 

Other editions:

Gigamic, Lautapelit, White Goblin, R&R Games

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0