Besprechung
Frogriders
Keep them for points or use them?
Frogriders jump across others; with this jumping over you, as a tournament contestant, collect frogriders; and then you decide which to keep and which to put into the village to use their abilities. Two general tasks are on display and each player selects one of two face-down dealt personal tasks, which he keeps secret. Blue, red, yellow and brown frogriders, in amounts in relation to the number of players, are randomly distributed on the board.
In your turn you must do a jump - over an orthogonally adjacent frogrider on an empty case behind it - and may then place one of your frogriders into the village and use its special ability: A red frogrider gives you another jump; if you place a yellow frogrider, you take a frogrider of any color from the village - if the village is empty, you are not allowed to place a yellow frogrider there. For a blue frogrider you take a privilege card for advantages in jumping or for points at the end of the game. If, in your turn, you cannot jump, the game ends and you score completed task cards and privilege cards as well as brown frogriders. The general task cards, by the ways, have two sides of varying difficulty; you can use the option to turn one of them over to the more difficult side.
A very good and harmonious game - you can play it as it comes or find out about the more tactical and more complex hidden sides of the game; e.g. the effects of privilege cards, especially for the extended jump options. The components are cute and pretty and the simple rules give easy access to a game that is of interest for casual gamers as well as for experienced gamers.
Players: 2-4
Age: 8+
Time: 30+
Designer: Asger Harding Granerud, Daniel Skjold Pedersen
Artist: Alexander Jung, Andreas Resch
Price: ca. 30 Euro
Publisher: Pegasus / eggertspiele 2017
Web: www.pegasus.de
Genre: Jump and take
Users: For families
Special: 1 player
Special: 2 players
Special: Many players
Version: multi
Rules: de en + es hu
In-game text: no
Comments:
Enchanting components
Simple rules
Lots of tactical depth
Compares to:
All jump over-and-take games, e.g. Solitaire
Other editions:
Stronghold (en), MasQueOca (es), Reflexshop (hu)
Chance (pink): 3
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0