presentation

 

Spring Meadow

Hiking among rocks and burrows

 

Hiking along spring meadows among rocks and marmot burrows with the aim to acquire one of the coveted Edelweiss Hiking Pins. A Hiking Map is laid out showing the side suitable to the number of players and is filled with 25 randomly selected meadow tiles out of 100 such tiles in various sizes. The Signpost is placed next to marking and indicates a line on the map.

You select a tile on this line and use it to cover an area on your board; you try to leave burrows on the board visible in the holes of the tiles, this turns them into a cleared burrows. If you must, however, cover a burrow with a tile, you must fill a previously cleared burrow with a marmot token. If you have no cleared burrow available, you cannot cover the burrow. Adjacent holes in meadows form groups and give you rock parts that you can use to fill gaps in your board.

When, at the start of a turn, the signpost indicates a line with only one or no tile, you score your board, starting at the bottom, and count all complete lines and the first incomplete line. Each complete line gives you ten points, and each tile in the first incomplete line gives you one point. Cleared burrows give you one point each, too. If you have most points, you receive a Hiking Pin and fill all your cleared burrows with marmots. If you take the second Pin, you win.

For me, Spring Meadow is the highlight of the trilogy, offering rather simple rules for lots of in-game depth. There is an interesting variant, in which 20 additional tiles are lined up for use in refilling the Hiking Map after a scoring. Spring Meadow is a visual and challenging tactical and strategic delight.

 

 Players: 1-4

Age: 10+

Time: 60+

Designer: Uwe Rosenberg

Artist: Andrea Boekhoff, Martin Kleinke

Price: ca. 36 Euro

Publisher: Edition Spielwiese / Pegasus Spiele 2018

Web: www.pegasus.de

Genre: Place shapes, fill area

Users: With friends

Users: For experts

Special: 1 player

 

Version: multi

Rules: de en + es fr it kr nl

In-game text: no

 

Comments:

Part Three of the trilogy

Quite a lot of tactics and strategy

Good solitaire version

(c) Image Androtopia (BGG)

 

Compares to:

Cottage Garden, Indian Summer

 

Other editions:

Act in Games (fr), Cranio Creations (it), Happy Baobab (kr), Stronghold Games (en), SD/Gen-X Games (es), White Goblin Games (nl)

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0