presentation

 

Indian Summer

Autumn in the woods

 

Walks through the colorful late autumn forests of New England, squirrels rustling the leaves! They want to collect berries, nuts, mushrooms and feathers, just like us.

The board is equipped with animal tiles and you draw five random leaf tiles - two green threes, two yellow fours and one red five - and lay them out as personal path; additional tiles are placed around the board as path for common use.

You begin with a berry, a nut and a mushroom next to your rucksack and one forest board showing treasures; you will fill this board with leaf tiles. Those leaf tiles all show a hole and you try to place the tiles in a way that a treasure is visible in the hole. If you manage that, you place a treasure token on top of the hole. If you have filled one area of your board, you collect the treasure tokens on top.

In your turn, you have a main action and before and/or after it any number of special actions. For a main action, you place a leaf tile or a squirrel token; animal tiles can be used to cover free holes showing treasures and gain a treasure for each image again. Special actions manipulate your own stock of leaf tiles, treasure tokens and use of leaf tiles. If someone has filled his board, all others have one more turn and can swap their treasures for nuts and nuts for squirrels to fill gaps. If you are then alone to have a filled board without any gaps, you win. In case of a tie, the number of nuts owned resolves the tie.

Cottage Garden for experts - a well-made entertaining puzzle as a strategic as well as a tactical challenge with lots of interaction, the flair of a race game and lovely graphics.

 

 

Players: 1-4

Age: 10+

Time: 60+

Designer: Uwe Rosenberg

Artist: Andrea Boekhoff, Martin Kleinke

Price: ca. 40 Euro

Publisher: Edition Spielwiese / Pegasus Spiele 2017

Web: www.pegasus.de

Genre: Area filling

Users: With friends

Special: 1 player

Version: multi

Rules: de en + cn es jp nl pt + fr hu ru

In-game text: no

 

Comments:

Part 2 of a trilogy

More interaction and strategy than in Cottage Garden

With elements of a race game, too

Treasures can be traded for others

Solo variant included

 

Compares to:

Cottage Garden, Patchwork and other area filling games

 

Other editions:

Game Harbour (cn), Hobby Japan (jp), Ludofy Creative (pt), SD Games (es) Stronghold (en), White Goblin Games (nl) all published; Compaya.hu (hu), Hobby World (ru), Luma (en/fr) announced

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 1

Action (dark green): 0