PLAYED FOR YOU
GeisterEi
From the nest to the castle
This time ghost families are expanding in the Magician's realm, and we need to take the Ghost Egg to the castle so that the little ghosts can hatch from the egg.
A very beautiful castle is assembled from the base of the game box and some additional parts and a "bush" is set up about 3 to 4 m from the castle. The nine rooms in the castle are equipped with one ghost tile in random distribution, the rest of the tiles is stacked face-down. Those tiles show one, two or three ghost babies on their front side. Each player is given one Ghost Nest of his color.
The active player picks up the egg from the blueberry bush with Ghost Mummy Charlotte - he moves her in the indicated way to make her cloak fall down over the egg so that it sticks to the cloak - and must then carry it to the castle in the manner dictated by a die, which is rolled for him by a fellow player: On tiptoes, with bent knees, holding Charlotte high over his head or after walking once around the blueberry bush or by mastering an obstacle impersonated by another player - you must either crawl between his legs, set wide apart, or the other player huddles down as small as possible and you must step across him. When you succeed and drop the egg into the castle you get the ghost tile from the room where the egg landed. You take the tile for your nest and place a new one into the room. When someone has collected six tiles all tiles in players' nests are revealed and you win with most ghosts on your tiles.
An enchanting tale and game with equally enchanting components, a good training for dexterity, agility and coordination, suitable also for outdoor play. Well done!
Players: 2-4
Age: 6+
Time: 15+
Designer: Guido Hoffmann
Artist: Ralf Vogt
Price: ca. 30 Euro
Publisher: Drei Magier / Schmidt Spiele 2014
Web: www.schmidtspiele.de
Genre: Agility, dexterity
Users: For children
Version: multi
Rules: de en fr it nl
In-game text: no
Comments:
Enchanting components
Topic goes very well with the mechanism
Trains agility, coordination and dexterity
Can be played outdoors and indoors
Compares to:
Basically all movement games
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 3
Action (dark green): 3