PLAYED FOR YOU

 

Die geheimnisvolle Drachenhöhle

Edgar collects Gemstones

 

Little Dragon Edward is collecting colored gemstones for lucky charms and players help him to find them. There are gemstones in six colors and for each color there are four spots on the board. You choose one of two board sides - easy or a bit harder - and deal two gemstone cards to each player. Edgar is switched on. You roll a die - for a result of 2, 3 or 4 you push Edgar along paths and over spots, in any direction of your choice, but never over the same spot twice, and always for the full number of steps as you are not allowed to forgo any steps. It is very important that you push or slide Edgar along the board, he must remain in contact with the game board. Only if you roll the dragon symbol you are allowed to lift Edgar for flying and put him down on any spot of your choice. When Edgar breathes fire at the end of his turn he has found a gemstone. If you hold a card for a gemstone of the same color as the spot where Edgar stands, you can put down this card and draw a new one from the stack. If this new card is identical with the one you already hold, you return it to the bottom of the stack and draw a new one. You should strive to remember well where Edgar breathes fire and use this knowledge in your further turns to discard cards. If you are first to discard six different cards you win the game.

This is an enchanting memo game, dragon Edgar is simply cute, the mechanism simple and due to the random alignment of the two small boards beneath the big board and the two different sides of the big board you have enough variance to avoid memorizing the fiery gemstone spots.

 

Players: 2-4

Age: 5+

Time: 15+

Designer: Walter Obert, Carlo Emanuele Lanzavecchia

Artist: Rolf Vogt

Price: ca. 40 Euro

Publisher: Drei Magier / Schmidt Spiele 2015

Web: www.schmidtspiele.de

Genre: move, memory

Users: For children

Version: multi

Rules: de en fr it nl

In-game text: no

 

Comments:

Enchanting design

Surprising light effects

Simple rules

Variable board

 

Compares to:

Games with electric/electronic gimmicks

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0