PLAYED FOR YOU

 

Der verzauberte Turm

Robin Versus Rabenhorst

 

The Dark Magician Rabenhorst has locked the princess into a tower and hidden the key. Robin wants to free the princess and starts searching for the key, but Rabenhorst is also setting out for the key cache, because he wants to beat Robin to it. But the key alone is not sufficient to free the princess, you must put it into the right lock to make the princess jump for joy!

One player embodies Rabenhorst, the others all embody Robin. The player embodying Rabenhorst hides - while all other players close their eyes - the key beneath one of the tiles. One of the Robin players and the Rabenhorst player roll dice; robin the number die, Rabenhorst the symbol die. Then the playing piece depicted on the symbol die moves first, either Robin or Rabenhorst; the number die determines the number of steps, red for Robin and blue for the Magician. Rabenhorst knows where the key is hidden, but he must first walk along the separate board, so that Robin’s team has a little advantage from the start. Occupied spots are left out and you cannot take any shortcuts. When you hear “clack” on a spot the key is found and attached to the playing piece; you pick it up and try it in one of the locks on the tower; if it works the princess jumps for joy and is free. If not, the Magician hides the kea again and a new search starts. You win, if you free the princess, team Robin or the Magician.

As in all those enchanting games from Drei Magier Spiele the mixture of simple elements makes a great game; a bit of dice rolling, a bit of memory, a surprising mechanic or magnetic effect - abracadabra - a wonderful game!

 

Players: 2-4

Age: 5+

Time: 25+

Designer: Inka and Markus Brand

Art: Rolf Vogt

Price: ca. 27 Euro

Publisher: Drei Magier Spiele 2012

Web: www.dreimagier.de

Genre: Roll & Move

Users: For children

Version: multi

Rules: de en fr it nl

In-game text: no

 

Comments:

Very pretty components and design

Nice „oh“ effect due to jumping princess

Good combination of mechanisms

 

Compares to:

Roll & Move games to collect something

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0