presentation
Der geheimnisvolle Zaubersee
Magic animals for assistance
Three magicians - Conrad, Mila und Vicky - and Tomcat Casimir flee from Castle Rabenfels to escape from Sorcerer Rabenhorst; they must cross the Magical Lake and reach the shore. During their flight their always stopped as if by magic or even moved back towards the castle.
The Magical Lake and the castle are set up; eight water strips are slid into the lake and Rabenhorst begins on his starting case in the castle, magicians and Casimir in the starting area. Tiles with magical animals and one to four Rabenhorst tiles are laid out face-down.
You turn over such a tile -> 1. It shows a magical animal - you slide a magician or Casimir orthogonally from lily pad to lily pad, until the pawn is stopped magically. When the lily pad under the pawn shows the animal that you previously revealed, you may continue moving until you reach the shore or are stopped again. When the animals on lily pad and tile do not correspond, the pawn is bewitched and stops until it is freed. The tile is turned back over in both cases and the turn passes to the next player. A bewitched pawn is freed by revealing the tile of the animal depicted on its lily pad.
2. Rabenhorst is revealed - the lake is changed by taking out a water strip on one side and and reentering it on the other side -> all pawns move towards the castle and Rabenhorst may move. When all pawns are at the shore before Rabenhorst reaches his finish, all win together.
An enchanting addition to the “magical” range of games, with marvelous graphics and a somewhat challenging mechanism, but the degree of difficulty is variable with the number of Rabenhorst tiles you add to the animal tiles.
Players: 2-5
Age: 5+
Time: 15+
Designer: Anna Oppolzer, Stefan Kloß
Art: Rolf Vogt
Price: ca. 37 Euro
Publisher: Drei Magier Spiele 2018
Web: www.schmidtspiele.de
Genre: Move, magnetism, memo
Users: For children
Version: multi
Rules: de en fr it
In-game text: no
Comments:
Enchanting continuation of the topic series
Very beautiful graphics
Non-too easy mechanism
Compares to:
Placement games with variable information
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 3
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0