PLAYED FOR YOU
Talo
Ten levels to win
All players want to be first to reach level 10, so you need to cleverly build and move.
The game comprises 55 wooden blocks of different length, varying from 1 to 10.
The active player rolls and takes either one block of the corresponding length or two blocks of a total length equal to the die result, from general stock. You place those blocks either horizontally or vertically, never diagonally, and always with the grid of your own building place, and up to a maximum height of 10. From level 2 onwards the blocks may stick out over the border of the grid. When your construction topples and you cannot reconstruct it exactly as it was, you have lost the game.
You move your own marker either before or after building or even in between placing two blocks. You can move it over any distance, also upwards or downwards, but always only one level higher or lower in one step. You also may pass underneath blocks if the gap has minimum height 2. But you must take good care that your marker is always positioned exactly within the limits of one square of the building grid and that blocks on higher levels are also exactly aligned with the grid lines. Opposing markers cannot be jumped over and only one marker can occupy any given grid square. Should your marker be completely enclosed or blocked without any option to move it may begin again on Level 0 in your next turn. If you are first to reach level 10 with your marker, you win.
This mechanisms are not new, but have been well varied by the rolling for blocks and the alignment to the grid. A very good and challenging game for all the family, some games are fast and simple, others tricky, but always thrilling.
Players: 2-4
Age: 6+
Time: 30+
Designer: Uta Krüger, Bernd Poloczek, Jens-Peter Schliemann
Artist: Johann Rüttinger
Price: ca. 38 Euro
Publisher: Drei Hasen in der Abendsonne 2014
Web: www.hasehasehase.de
Genre: construction, movement
Users: For families
Version: multi
Rules: de en fr it
In-game text: no
Comments:
Very nice components
Well-structured, clear and simple rules
Very different individual games due to dice rolling
Compares to:
Plateau X, Turmbauer, Die Aufsteiger
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 1
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 2
Action (dark green): 0