Maracaibo
In an individual game or in story mode for a campaign, ship captains want to gain influence with European nations active in the Caribbean. In a round you sail a loop, starting in Havana, and have actions at each stop. Per turn, you sail up to seven steps and have a main action at arrival: City action with Goods Delivery + Skirmish, Exploring etc., or Village action, Quest or Assistance, plus any number of free actions. At home-stretch locations you must stop and fight or resolve scorings. After four rounds, you score income/victory points, project cards, prestige buildings and influence, majorities and victory points from nations plus completed story cards.
Development game for 1-4 players, ages 12+
Publisher: dlp games / Game‘s Up 2019
Designer: Alexander Pfister
Art: Aline Kirrmann, Fiore GmbH
Web: www.dlp-games.de
Users: For experts
Special: 1 player
Version: de * Rules: de en * In-game text: yes