PLAYED FOR YOU

 

Amphipolis

Collect archeological finds

 

An important archeological digging site is threatened by a landslide, teams of archeologists hurry to save the finds. The board shows entrance cases and four sorting areas for mosaics, amphorae, skeletons and marble statues. The necessary number of tiles is placed in the bag and each player chooses a team of archeologists. Then tiles are drawn from the bag until one suitable tile is placed on each of the sorting areas, surplus tiles go back into the bag.

In your turn you draw four tiles and put them into the corresponding sorting areas, a landslide tile goes on one of the entrance cases. Then you take any two tiles from any sorting area on the board and display them. Now you can use one of your four archeologists – each will give you additional tiles from different areas; but you can use each one only once in the game. When all entry cases are filled with landslide tile, the game ends. Whoever had to place the last landslide tile does not receive tiles in this round. Now all players score their finds: For o complete mosaic of four tiles of one color you score 4 points; for one of several colors 2 points. Skeletons score 6 points for a family group of two big and one small skeleton, single skeletons score 1 point. Amphorae give you 1-6 points in groups of 3 to 6 amphorae, all in different colors. Marble statues give 6 points to whoever holds most of them, 0 points for whoever has fewest and three points to all other players.

Amphipolis is a very simple, chance-driven game without interaction; some tactic is possible if you memorize the number of possible finds and keep calculating what still could be worth taking.

 

Players: 1-4

Age: 10+

Time: 30+

Designer: Reiner Knizia

Artist: Tony Tzanoukakis

Price: ca. 25 Euro

Publisher: Desyllas Games 2015

Web: www.desyllasgames.gr

Genre: Collecting

Users: For families

Special: 1 player

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Very simple rules

Nearly entirely chance-driven

No player interaction

 

Compares to:

Chance-driven collecting games without interaction

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0