PLAYED FOR YOU

 

Wind Runner

Race the wind and your opponents

 

A race game with a simple goal for all players in the game - cross the finish line first and win! The question is only, will you make it to the finish line, because this race is reserved for very slim people and they could be blown away by the wind. The markers for all players are at the starting line, barrier pieces and dice are placed at their allocated spots for the start of the game.

You play as many rounds as there are players, and each round comprises six turns and in each of those turns you move twice: First, the starting player for the round rolls both dice to determine direction and strength of the wind; then all players play one card face down choosing from their set of seven cards. When all have played a card, the cards are revealed and, beginning with the starting player, implemented in clockwise direction. Depending on your card you advance straight or diagonally or move sideways or swap places with a placer or reverse wind direction or protect yourself from the wind or relocate a barricade. Then you move all markers in turn for the wind values, effects of barricades and markers in the same lane are taken into account. After six cards the round ends and you take back all cards in hand for the next round.

As regards to mechanisms Wind Runner is a standard race game; the blockade effects from barriers and other runners are not easy to anticipate and the differences in game culture are interesting to observe, for instance characters are not athletes, but salesman, student, delivery man, housewife and grandfather. Wind Runner all in all provides a good example for games from Korea!

 

Players: 3-5

Age: 7+

Time: 20+

Designer: Min-Ho Seok

Artist: Sung-Jin Joo

Price: on demand

Publisher: Deinko 2012

Web: www.deinko.com

Genre: Race game

Users: For families

Version: multi

Rules: en kr

In-game text: no

 

Comments:

Unusual background story

Nicely combined standard mechanisms

Especially for collectors and players interested in Asian games

 

Compares to:

All race games with marker movement in combination of cards and dice

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0