Lumicora

 

You collect luminous coral tiles – Luminos – and construct a new reef. A round comprises an action phase with one turn per player and a scoring phase. A turn comprises 1. Place a Lumino from your display into the atoll. 2- Take chalk tokens or take a Lumino from your own display in hand, OR take 1-3 Luminos of another color from the atoll; 3. Replenish atoll; 4. Put Luminos you took from the atoll into your reef – adjacent to at least one coral slot of the same color, also when placing in a higher level; in a higher level, a new Lumino must touch two Luminos underneath; placing on water costs chalk tokens. Luminos taken that you cannot place cost VPs. In the scoring phase you replenish your display and can then score a color – the slot of lowest value in the chosen color in each level; you can only score a color once in the game. After ten rounds, there is a final scoring of used scoring tiles, chalk tokens in your stock, visible animals and color majorities.

 

Purchase of the game supports environmental projects

 

3D placement game for 2-4 players, ages 10+

 

Publisher: Deep Print Games / Pegasus Spiele 2024

Designer: Rita Modl

Development, editing: Viktor Kobilke, Moritz Borrnkast, Peter Eggert

Art: Annika Heller, Andreas Resch

Web: www. pegasus.de

Stock #: 57816G

 

Users: For experts

Special: 1 player

 

Version: de * Rules: de en nl * In-game text: no