PLAYED FOR YOU
Uruk II
Die Entwicklung geht weiter
As in Uruk you develop in Uruk II your people in Mesopotamia, during five epochs over 10.00 years. Compared to Uruk improvements and enhancements have been added. At the start you have your own achievement #1, the game is prepared according to the rules template.
You have three actions in your turn, in any order and frequency you choose from taking a card, deploying a card or use a card in your own display. To take a card you choose one from the open display of Achievements or draw a card from the stack. New Achievements you place into your display, up to a maximum of five different ones, or replace an achievement already there. A new achievement may be a maximum of one level higher than the highest so far in the display. To deploy an achievement you discard, the card you want to deploy inclusive, as many cards of the same color as correspond to the development stage of the card. If you did draw a Deity God card the card is implemented accordingly. You can use the ability of a card once in your turn. In addition to those three action you can - optionally - use a card with symbol “without action” and/or, also optionally, place a settlement marker. Settlement markers are paid for with resources that you collected with using cards in the display. When the settlements of epoch IV are built you win with most victory points from achievements plus settlements and resources.
Pure resources management, with a remarkable and total lack of confrontation and interaction, if you disregard the taking of a card that you would have liked yourself by someone else. Chance is introduced by cards you draw and by Deity cards.
Players: 2-5
Age: 12+
Time: 60+
Designer: Hanno und Wilfried Kuhn
Artist: Katharina Kubisch
Price: ca. 25 Euro
Publisher: DDD Verlag 2014
Web: www.ddd-verlag.de
Genre: Resources management, development
Users: With friends
Version: multi
Rules: de en
In-game text: no
Comments:
Chance comes only from drawing cards
No interaction or confrontation
The lure is in the optimum use of card functions and interactions
Compares to:
Uruk
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0