Cargo Noir

 

Players acquire victory point cards by sending ships to lucrative destinies, smuggling freight from harbors to storage and well-timed unloading of freight. The player with the most victory points on his cards at the end of the game wins. A turn comprises ship actions, exchanging of freight for victory points and discarding of surplus freight and finally of dispatching ships to new destinations. Ship actions are Casino, Black Market or Harbor. Ship destinations are casino and black market in Macao or neighboring harbors. In the last round of the game you can spend coins for victory points.

 

Acquisition game with a trade topic * 2-5 players, ages 8+ * Designer: Serge Laget * Art: Miguel Coimbra * 8231, Days of Wonder, France, 2011 *** Days of Wonder * www.daysofwonder.com