PLAYED FOR YOU
Shooting Star
Space Wars Conquests
You want to rise to Commander of the Dark Invader's Fleet which destroys all that crosses its path. 110 cards comprise 49 planet cards, 45 destruction cards, 15 Secret Mission cards and a Dark Invader. A card display of planet cards is prepared and you are given one mission each of value 1, 2 and 3, and a set of nine destruction cards. In rounds you play a phase of destruction card placement, followed by a phase of destruction card resolve. For the placement phase you play a card from your hand onto an empty planet. For the resolving phase you turn up all destruction cards in direction of the arrow and resolve them in descending order of priority numbers. Each destruction cards shows a weapon for the planet underneath and the planets that are targeted by it. Each targeted planet loses one level: Level 4 is turned over to level3; level 3 is conquered, removed and replaced by a level 2 planet; level 2 is turned over to level 1, and a level 1 planet is conquered, removed and not replaced. You take planets you conquered. Planets isolated by the effects of your card are deemed to be conquered by you. Dark planets do not take damage and are conquered by isolation only. After seven cards, or when there are as many or fewer planets on display as there are players, you win with most points from conquered planets, moons on those planets, completed missions and most cards in your discard pile.
Fast, simple and allowing little planning, as you only know where your opponents place cards; therefore missions are hard to complete and you have an advantage if you remember who played which card already.
Players: 2-5
Age: 10+
Time: 30+
Designer: Valerio Zini, Isabella Amoretti
Artist: Andrea Guerrieri, Roberta Barletta
Price: ca. 10 Euro
Publisher: dV Giochi 2013
Web: www.dvgiochi.com
Genre: SciFi, card placement, missions
Users: With friends
Version: multi
Rules: en it
In-game text: no
Comments:
Winning game Lucca 2013 Best Unpublished Game 2012-2013
Coproduction dV Giochi / Carta Mundi
Basically rather simply, but tactic hard to implement due to simultaneous, face-down play
Compares to:
All placement games with resolving cards placed face-down on visible targets
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0