PLAYED FOR YOU

 

Samurai Sword!

Ninja vs. Samurai and Ronin

 

Samurai Sword is based on the well-known and well-liked BANG! Game System and takes us into the Land of the Rising Sun: True and devoted Samurai protect their Shogun. Insidious Ninjas try to destabilize the Empire from within - at whatever cost it takes! And meanwhile a Ronin is preparing for battle and plans his revenge. Players try to suss out their enemies and to honor Bushido, the True Ways of the Warrior.  

To put it simple: Swords instead of guns! In analogy to Bang! you secretly choose a role (Shogun, Samurai, Ninja or Ronin) and a character with special abilities; Shogun & Samurai, Ninjas and Ronin make up three secret teams with the goal to achieve most Honor Points or to be the last one in play. A turn includes: Resilience points, drawing two cards, playing cards for yourself or an attack and discarding cards. If you lose your last Resilience point you yield an Honor Point to the winning attacker; if someone is out of Honor Points the game ends and you score Honor, bonus of roles, Daimyo cards and Fatal Attacks.

As is only to be expected from a classic topic and characters synonymous for fighters the system can be seamlessly and without effort transferred from the Wild West to the Far east; the biggest difference between those two games is that in Samurai Sword no player drops out of the game, you only lose an Honor point, pass for the rest of the round and then return to the game with the full amount of resilience points. That necessitates knowing who to strip of Honor points by successfully attacking him, so you should try to identify your team mates quickly.

 

Players: 3-7

Age: 8+

Time: 45+

Designer: Emiliano Sciarra

Art: Werther Dell’Edera

Price: ca. 20 Euro

Publisher: dV Giochi 2012

Web: www.dvgiochi.com

Genre: Card game

Users: With friends

Special: Many players

Version: en

Rules: de en it jp

In-game text: yes

 

Comments:

German edition 2013 at Abacusspiele

Part of the Bang! Game Series

Different topic and setting

No elimination of characters results in different scoring

 

Compares to:

Bang! and variants

 

Other editions:

2013: Abacusspiele, Germany; Hobby Japan

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0