PRESENTATION
Minute Realms
cOMPACT CITY REALM
You have wealth and use it to expand your realm - refined buildings or imposing bastions against invaders - as a King, it is not always easy to make the right decisions for your realm, because each one might decide over victory or defeat.
You begin with a starting capital which is adapted to the number of players, as are amounts of invaders and of building cards.
After rounds Four and Eight the invaders attack all realms - the invader markers in the cases corresponding to the respective rounds are revealed and their values added; if the number of shields in your realm is higher, nothing happens; if you have not enough shields, however, you lose a building - not a bastion - but the lost build is turned over to become a bastion. For the attack after round Eight you reveal the respective invaders, add all invaders on the track, resolve the attack and then add the victory points of your buildings.
A compact game, not really new, but interesting; the mutation of lost buildings in one attack into bastions for the next one is a nice detail.
Players: 2-5
Age: 10+
Time: 30+
Designer: Stefano Castelli
Artist: Pawel Hordyniak
Price: ca. 23 Euro
Publisher: dV Giochi 2017
Web: www.dvgiochi.com
Genre: Development
Users: With friends
Version: multi
Rules: en it
In-game text: no
Comments:
Mostly standard mechanisms
Few rules and components
Interesting details
Quite some in-game depth
Compares to:
Tiny Epic Kingdoms and other compact development games
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0