PRESENTATION

 

Minute Realms

cOMPACT CITY REALM

 

You have wealth and use it to expand your realm - refined buildings or imposing bastions against invaders - as a King, it is not always easy to make the right decisions for your realm, because each one might decide over victory or defeat.

You begin with a starting capital which is adapted to the number of players, as are amounts of invaders and of building cards.

In eight rounds you are dealt an open-faced card, two more cards are on display openly. In turn, each player selects a card and adds its to his realm; you can take the card from the display or from another player. In both cases, you replace the card you took with the card from your hand and then resolve the trade action of the card you took - take a coin, pay a coin or place the top invasion marker. Then you place the card into your realm - either a building, you must pay the number of coins stated on the card - or face-down as a Bastion, you take two coins. Some cards can be used for buildings only.

After rounds Four and Eight the invaders attack all realms - the invader markers in the cases corresponding to the respective rounds are revealed and their values added; if the number of shields in your realm is higher, nothing happens; if you have not enough shields, however, you lose a building - not a bastion - but the lost build is turned over to become a bastion. For the attack after round Eight you reveal the respective invaders, add all invaders on the track, resolve the attack and then add the victory points of your buildings.

A compact game, not really new, but interesting; the mutation of lost buildings in one attack into bastions for the next one is a nice detail.

 

Players: 2-5

Age: 10+

Time: 30+

Designer: Stefano Castelli

Artist: Pawel Hordyniak

Price: ca. 23 Euro

Publisher: dV Giochi 2017

Web: www.dvgiochi.com

Genre: Development

Users: With friends

Version:  multi

Rules: en it

In-game text: no

 

Comments:

Mostly standard mechanisms

Few rules and components

Interesting details

Quite some in-game depth

 

Compares to:

Tiny Epic Kingdoms and other compact development games

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0