preparation
Trapwords
Words form traps in a dungeon!
Dungeon-Crawl using words! Two teams advance from room to room in the dungeon, avoid traps and fight the monster. A dungeon of five random tiles is laid out and you place two curses on tiles 2 and 4 and a monster in the last room of the line.
Each team draws a card for the word of the round, puts in the book without looking at it and then shows the visible word to all team members. Now the team writes down a number of so-called trap words – equal to the number on the dungeon tile location of the team pawn - that must not be named when giving clues. Then the books are swapped, and the clue giver of each team looks at the word and then gives clues to his team. The word must be guessed within 40 seconds with five tries without naming one of the trap words. If the team succeeds, it advances by one room. When both teams fail, the monster advances a step towards the teams. If the team is in a room with a curse, it must comply with the stipulation on the curse card while guessing. When team and monster are in the same room, the monster modifies the rules in analogy to the curse cards. When the word is guessed, the monster is defeated and the successful team wins. If both teams had to fight the monster and both succeed, they share the victory. When both teams fail to defeat the monster, the monster wins after eight rounds.
Taboo in a dungeon – the fun is in the rule modifications from curses and mosters and in the two different sets of words provided, one for a Fantasty topic and one modern for daily use. Definitely a fun party game – the better you know each other the better you can target the trap words.
Players: 4-8+
Age: 8+
Time: 30+
Designer: Jan Březina, Martin Hrabálek, Michal Požárek
Artist: Régis Torres, Dávid Jablonovský
Price: ca. 17 Euro
Publisher: Czech Games Edition 2018
Web: www.czechgames.com
Genre: Word guessing, dungeon
Users: With friends
Special: Many players
Version: en
Rules: en
In-game text: yes
Comments:
Two sets of words – Fantasy and Modern
Individual trap words
Good for big groups
Compares to:
First game of this kind
Other editions:
Announced for 2019: CGE (de), Rebel (pl), White Goblin (nl)
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 3
Knowledge (yellow): 3
Memory (orange): 0
Communication (red): 3
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0