presentation

 

Pulsar 2849

Interstellar Energy Rush

 

A millennium after the gold rush, an interstellar energy rush is about to happen, the energy of pulsar stellar cluster is intended for use.

In eight rounds, you resolve three phases each.

1. Dice phase - Someone rolls 7 or 9 dice and sorts them by value. Then every player selects two dice for use in the action phase and adjusts his position on the initiative and engineering track accordingly. 2. In the action phase, you use - in order of positions on the turn order track - your two dice for an action of that value - fly your ship, develop a pulsar, expand the energy mega structure, patent technology, complete a project at headquarters or buy a dice modification token. Modification tokens can be used to modify dice, but not combined. For four engineering cubes you can use the left-over die from phase 1 for a bonus die, once per turn. 3. In the production phase you resolve penalties for initiative and engineering track, points and cubes for active transmitters, points for rotating Gyrodynes and certain specific technologies.

After eight rounds you score the three goal boards on display - if a goal is met, you score the points and can use engineering cubes to buy the first and then the second bonus, You also score purple patents, pulsars without Gyrodyne or with a Gyrodyne under construction, also Gyrodyne tiles under construction or in your stock, pairs of engineering cubes, position on the initiative track and your stations on planetary systems.

A challengingly implemented topic, with several interesting strategies and limited interaction; offers replay value, but with not a lot of variation in the game flow.

 

Players: 2-4

Age:14+

Time: 90+

Designer: Vladímír Suchý

Artist: Sören Meding, Filip Murmak

Price: ca. 45 Euro

Publisher: Czech Games Edition / Asmodee 2018

Web: www.czechgames.com

Genre: Development, dice, SciFi

Users: For experts

Version: de

Rules: cn de en es fr it kr pl pt ro

In-game text: no

 

Comments:

Topic nicely implemented

Offers several strategies

Not much interaction

 

Compares to:

All games using dice for action acquisition

 

Other editions:

Cranio Creations (it), Czech Games (en), Devir (es, pt), DiceTree (kr),Iello (fr), Lex Games (ro), One Moment Games (cn), Rebel (pl)

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0