PLAYED FOR YOU

 

Infarkt

BETWEEN SUPER MARKET AND PARTY

 

Your daily life as a party game - you are meant to improve you own health status and to make that of others worse, assisted by events in daily life - if you go to work you earn money, but you might get depressions; beer makes you more cheerful, but increases your weight; you invite neighbors to the party or go on a shopping spree.

You start the game with 1$, six health indicators, one medication and one ware. At the start of around you display number of players + one event cards; in turn each player chooses an event and implements it immediately, you keep the event card. Then all simultaneously place their three markers at three different locations - you can choose from work, super market, pharmacy, market, at home or fitness studio; more than one marker can be on the same location, but only from different players. Some locations can be blocked by previously chosen event cards. When alternatives are possible you choose them when you execute the action of the location, not when you place the marker. All actions must be executed completely and the corresponding health markers are adjusted accordingly as is your money. When one of the health markers, with the exception of the one for health, reaches the head stone marker, you have overindulged, die and are out of the game. If you are the last still alive and in the game you win.

A cute and funny satire on real live, providing +1 for overweight and depression when the refrigerator is broken, and -1 for your cholesterol and depressions when eating unsalted nuts, from divorce to Christmas all can happen with the nicely combined standard mechanisms.

 

Players: 2-5

Age: 10+

Time: 60+

Designer: Vladimír Brummer

Artist: Karel N. Moravec, Efko

Price: ca. 26 Euro

Publisher: Czech Board Games 2011

Web: www.czechboardgames.com

Genre: Party game

Users: With friends

Version: multi

Rules: cz de en sk

In-game text: no

 

Comments:

Simple basic rules

Topic has been funnily and cutely implemented

Nicely used satirical elements

 

Compares to:

The Game of Life for the basic topic

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0