PLAYED FOR YOU

 

Meltdown 2020

ENDANGERED REACTORS AND EVACUATIONS

 

Players must save population from an area that is threatened by an atomic catastrophe. The landscape is laid out with 12 tiles, airports must not be on adjacent tiles. Persons and vehicles are set into marked spots; the game is played in days; on each day all vehicles move, reactors suffer leaks or are repaired and persons get radiation sickness.

In order to save persons you must transport them to an airport - vehicles can pass other vehicles, but cannot come to a stop on a square with a vehicle and cannot move directly through a reactor spot; airports are an exception, they have unlimited capacity for vehicles. Buses move up to two steps and transport driver + four persons; a car moves up to three steps and transports three persons. The intensity of radiation sickness varies with the intensity of radiation which depends on the distance from a leaking reactor; when a person suffers a radiation dose of 3 Sievert ( the doses from different days and different reactors accumulate!) he dies. Drivers of vehicles are protected and do not get radiation sickness, but they die when they suffer one dose of 3 Sievert from one reactor. When persons reach the airport they are considered to be evacuated and safe and are placed before the respective player, in a position according to their health status. When a reactor carries five radiation discs or you would need a total of 16 radiation discs, the game ends and you count your survivors.

A dense, thrilling game with a very up-to-date topic; the catastrophic reactor die sits at your back and keeps you on the run relentlessly! Logistic talent is necessary!

 

Players: 1-5

Age: 8+

Time: 40+

Designer: Corné van Moorsel

Art: Ron van Dalen

Price: ca. 33 Euro

Publisher: Cwali 2011

Web: www.cwali.nl

Genre: Placement and logistics game

Users: With friends

Special: 1 player

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Up-to-date topic

Nicely and challengingly implemented

Simple rules

High factor of luck due to the reactor die

 

Compares to:

Flash Point Fire Rescue and other games with logistics, cumulative negative effects or dramatic limitation of resources

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 1

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0