PLAYED FOR YOU

 

Mayday! Mayday!

Infiltrators in the Crew

 

On board of Flight LK-886 the pilot suddenly dies, his co-pilot takes over, but the crew has its suspicions - who is infiltrator, who a reliable crew member (CM)?

Infiltrators know each other, they may lie, CMs may not, and you can only look at one card of each player. You are dealt three cards, lay them out face-down and are, depending of which kind you hold two cards, Infiltrator or Honest. In turn you check the card nearest to you of your left and right neighbor and mark them with "Honest" or "Infiltrator". Then Phase I of skirmishes begins: The player determined by the Skirmish card checks one card of the skirmish card holder and marks it. Then all players play a card "Punch" or "Protect" for the holder of the skirmish card. If he receives 50% or more "Protect" cards he is given a card "Benefit of the Doubt". The Skirmish card is handed on and Phase I is repeated until all cards "Benefit of the Doubt" are allocated. Then Phase II begins, there is Skirmish only for players holding a "Benefit of the Doubt" card, continuing until two players hold a card "Reliable" for a majority of "Protect" votes. In Phase III one of those two is voted "Captain" with a majority of "Protect" cards, shuffles his cards and reveals them. If he is infiltrator, his faction wins. If he is honest, he gives one CM access to the cockpit, who now shuffles and turns up his cards, and so on until all honest CMs are in the cockpit and have won or a saboteur has been given access.

Visible marker information and one card check per player results in a challenging and fascinating game needing a good mixture of deduction and social assessment.

 

Players: 5-8

Age: 11+

Time: 30+

Designer: Corné van Moorsel

Artist: Stephanie Brandl

Price: ca. 15 Euro

Publisher: Cwali 2013

Web: www.cwali.nl

Genre: Deduction

Users: With friends

Special: Many players

Version: multi

Rules: de en fr nl

In-game text: yes

 

Comments:

Best with 6 to 8 players

Expert version with special ability for each player

Good mixture of deduction and social assessment

 

Compares to:

Resistance Avalon, all werewolf games

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 2

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0