played for you
Galaxy of Trian
four races fight for the legacy of trian
As one of four opposing races you fight for the territories and technologies the Trians left behind. Each of the races has special abilities – Quuylto deceive in combat with cloaking devices and holographs; the K’Haarquuar use their numeric domination and self-regenerating biological ships. Xemh ships are heavily armed war machines, negotiations are considered a weakness by Xemh. Borf-Naree collect resources and do do not attack, but buy whatever they want to have.
72 triangular tiles are all different and show nebula, planetary systems and gaseous clouds.
In your turn you receive mineral resources, draw and place a tile and can do one action chosen from the options of placing an ambassador, activate a research station, upgrade a research station to a space station, use a trade post, teleport or research. After your action you check for closed-of territories and score victory points.
Nebula yield resources, ambassadors fight each other for control of nebula and planetary systems to win stations and to upgrade them. You score for closed-off nebula and planetary systems you control and also for closing off empty regions in space as well as for resources that you collected.
The game comes with an expansion, Beginning of Conquest, which introduces new double-sided tiles and new types of star ships resulting in new mechanisms and strategies.
This is an attractive game in the tradition of Carcassonne, but with lots more options, tactic and interaction, you must be flexible and use opportunities that arise during the game; Galaxy of Trian remains challenging to the end and it is not obvious in course of the game who will win in the end.
Players: 2-4
Age: 14+
Time: 60+
Designer: Grzegorz Kalarus, Sebastian Oliwa, Seweryn Piuotrowski
Artist: Andrzej Sykut
Price: ca. 28 Euro
Publisher: CreativeMaker 2014
Web: www.galaxyoftrian.com
Genre: Territory, SciFi
Users: With friends
Version: multi
Rules: de en fr pl
In-game text: no
Comments:
Forever new layouts due to unique tiles
Lots of interaction and change of tactics
Many options for actions
Various winning strategies are possible
Compares to:
Tile placement for area creation, Carcassonne
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0