PLAYED FOR YOU
Dungeon Bazar
Heroes with a shopping list
As merchants we sell equipment to heroes that want to defeat dragons. Nine rooms are laid out in a 3x3 grid to form the dungeon, equipment cards are prepared and the dungeon is outfitted as stated in the rules. Each player starts with a merchant tile and pawn as well as goblins, exit marker, money and one favor. Two or three heroes are on display and the entry to the dungeon is determined for the season.
You make a bid with chips and can then do up to three of seven possible actions - for instance move the merchant, place a goblin, open a door etc. - or exit the dungeon and place your marker on the first free exit spot. When all have passed you are rewarded for merchants and goblins in the dungeons, players take cards in order of their ranking in each room. Those cards represent the equipment that you then want to sell to heroes, so you must take into account the shopping lists and financial means of heroes and also their buying pattern according to spells. Then you display your goods, that is, equipment cards and spell cards for rules. Then heroes buy equipment in order of their lists and according to the currently valid rules, for instance as cheaply as possible, while they have money available. Unsold equipment is discarded at the end of a season for some meagre compensation. After three such seasons you win with most coins after receiving bonuses or paying penalties for most or fewest favor markers.
This is a very unusual and original game, the idea has been implemented very well and you need quite a lot of tactic to meet the challenges of demand and supply as well as rules and shopping patterns.
Players: 2-5
Age: 8+
Time: 60+
Designer: Pietro Cecchetto, Simone Luciani, Daniele Tascini
Artist: Valentina Moscon, Ugo Cristofori
Price: ca. 35 Euro
Publisher: Cranio Creations 2014
Web: www.craniocreations.com
Genre: Drafting, auction
Users: For families
Version: multi
Rules: en it
In-game text: yes
Comments:
Unusual, well-working mix of mechanisms
Intended as a family game
Rather demanding in this category, some gaming experience necessary
Compares to:
First game with this mix of mechanisms
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0