PLAYED FOR YOU

 

1969

MISSION MAN ON THE MOON

 

Space travel - You must put a man on the moon before the end of 1969. To achieve this you plan research, employ scientists, start training missions and win prestige with it. In seven rounds you resolve the phases of Income, Acquisition, Mission and End of Round.

In the Income Phase you receive money from the bank according to the round as stated on the board. Then you can - in relation to the current round - spend a limited number of Prestige points for money, one point for two millions. In the Acquisition phase you hire one of the available scientists and buy Intelligence cards for use in the mission phase. In the mission phase you can start a mission; you pay the costs and can start each mission only once. You roll a mission test; the result of this roll from "green minus red plus research bonuses" determines the distance your rocket moves. Then each player can play Intelligence cards to influence the rocket: First it is moved backwards according to "total of other's Intelligence cards played, divided by mission cost" and then it advances again by "total of your Intelligence cards played, divided by mission cost" and then you earn Prestige depending on the spot you reached, modified by the number of flag markers already placed in this mission track.

1969 is a game of optimizing your dice roll and a game of assessing risk - each mission can only be tried once! It is also influenced by the type of players involved, do I use Intelligence card to strengthen my mission or to disrupt others. Spy scientists are expensive and so some tactic is involved too in this game, best for families albeit with some gaming experience.

 

Players: 2-5

Age: 13+

Time: 90+

Designer: Andrea Crespi, Lorenzo Silva, Lorenzo Tucci Sorrentino, Aureliano Buonfino

Artist: Giulia Ghigini

Price: ca. 25 Euro

Publisher: Cranio Creations / Heidelberger 2012

Web: www.heidelbaer.de

Genre: Dice result optimization

Users: With friends

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Good topic

Big starting player advantage in a game for two

Exactly in-between a family game and a game for the experienced player

 

Compares to:

Other optimization games

 

Other editions:

Coffee Haus Games, USA

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0