Not alone
As one hunted by the Creature you use location and survival cards; as the creature a Hunt card and the powers of Artemia. In Phase 1 of a round all hunted ones play one card each – discussion as possible – and can get back location cards before that with Willpower. Then the Creature places marker on location cards. Now the cards of the hunted are revealed and resolved, the hunted lose cards or willpower for markers of the creature. Loss of all willpower moves the assimilation marker by one step. The hunted win if the rescue marker reaches the winning mark before the assimilation marker.
Asymmetrical card game for 2-7 players, ages 10+
Publisher: Geek Attitude Games / Corax Games 2017
Designer: Ghislain Masson
Art: Sebastien Caiveau
Web: www.coraxgames.com
Users: With friends
Special: Many players
Version: de * Rules: de en es fr * In-game text: yes