Victorian Masterminds
Sherlock Holmes is dead and villains are on the rise. We are those super villains and want to collect most chaos points, but the Secret Service is on our trail. The active player places his topmost henchman into a city; a stack with three henchmen is resolved - each owner takes the revenue of the city - e.g. a screw or fire power - and can use the ability of his henchman - steal a building, use machine or complete contracts. If someone has completed his machine or the secret service reaches the last slot on its track, you resolve henchmen after a last round and calculate your chaos points from stolen buildings, machine segments, contracts etc.
Steampunk development game for 2-4 players, ages 10+
Publisher: CMON/Asmodee 2019
Designer: Antoine Bauza, Eric M. Lang
Editing: Jason Koepp, Mark Reynolds, Simon Blome, Sebastian Wenzlaff, Sebastian Klinge, Christian Cox, Veronika Stallmann
Translation: Sebastian Klinge
Art: Davide Tosello, Mathieu Harlaut, Luise Combal, Kristina Lanert
Web: www. cmon.com
Stock #: CMND0092
Users: Experts
Version: de * Rules: de en es fr hu it pt * In-game text: yes