Victorian Masterminds

 

Sherlock Holmes is dead and villains are on the rise. We are those super villains and want to collect most chaos points, but the Secret Service is on our trail. The active player places his topmost henchman into a city; a stack with three henchmen is resolved - each owner takes the revenue of the city - e.g. a screw or fire power - and can use the ability of his henchman - steal a building, use machine or complete contracts. If someone has completed his machine or the secret service reaches the last slot on its track, you resolve henchmen after a last round and calculate your chaos points from stolen buildings, machine segments, contracts etc.

 

Steampunk development game for 2-4 players, ages 10+

 

Publisher: CMON/Asmodee 2019

Designer: Antoine Bauza, Eric M. Lang

Editing: Jason Koepp, Mark Reynolds, Simon Blome, Sebastian Wenzlaff, Sebastian Klinge, Christian Cox, Veronika Stallmann

Translation: Sebastian Klinge

Art: Davide Tosello, Mathieu Harlaut, Luise Combal, Kristina Lanert

Web: www. cmon.com

Stock #: CMND0092

 

Users: Experts

 

Version: de * Rules: de en es fr hu it pt * In-game text: yes