presentation

 

Gang Rush Breakout

Race to the mafia boss

 

In the 1950ties, the Mafia controls the land; we are henchmen racing to get to our own boss in customized cars to bring him spoils from across the boarder. In accordance with the topic, you can advise other players, threaten them or influence them.

You play in order of car positions on the track and use an adjustable dashboard for speed, special ability, durability and free steers.

In a round, you plant hazards - the player in last position begins; then, in your turn, you roll dice, can reroll twice, and then you adapt the dashboard and move the car according to results. You can steer - changing lanes costs two steers - and shoot at vehicles, barriers or the police - hits taken by cars cost durability and money. Furthermore, you can take money from slots you cross, must reduce durability for encounters with obstacles, you can buy bonus tokens from the shop display, or use one or several bonus markers and receive spoils if you cross the finish line. Finally, you can sell unused dice.

When all players have taken their turn, the police shoots from the bridge, and cars that did fall into the river are put back on the road. Events challenging you can be bankruptcy, collisions, containers, standing or backward cards or using ramps.

When the first car is across the finish line, you win at the end of the round with most money.

A very often used standard topic has been given a perfect implementation and a new, thrilling and challenging interpretation - a felicitous, well-playing mix of dice, tactics, interaction and unexpected obstacles in ever renewed configuration, using attractive 3D components.

 

Players: 3-5

Age: 14+

Time: 45+

Designer: Galladur, Henri Pym

Artist: Rémi Farjaud

Price: ca. 42 Euro

Publisher: CMON / Ankama 2018

Web: www.cmon.com

Genre: Dice, racing, Mafia

Users: With friends

Users: For experts

Version: en

Rules: cn en es fr ru

In-game text: no

 

Comments:

Well-used standard topic

Very freshly and creatively interpreted

Thrilling and challenging mix of mechanisms

Superb components

 

Compares to:

Race game using dice results

 

Other editions:

Ankama (fr), Fabrika Igr (ru), Last Level (es) One Moment (cn)

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0