PLAYED FOR YOU

 

Whacky Roll

Eat points, avoid monsters

 

Once there was PacMan versus Ghosts, today there is Whacky versus Monsters - One player is Whacky and wants to collect all points and survive, the other player wants to use his four monsters to divest Whacky of all three lives.

Monsters start in the middle, Whacky on this starting points. Players alternate to roll their respective dice and move: At the start of the game and at the start of a new live Whacky has two rolls, otherwise only one. Points collected by Whacky by moving over them are marked. When a monster moves on a spot with Whacky, Whacky loses a life and starts afresh at his starting points. If a monster sits there, it goes back to the middle cage. Monsters can only leave the cage with a dice result lower than seven. When Whacky collects one of the power pints he has three turns to send monsters pack to their cage when he joins them on a spot, of course he can collect points on those moves, too. Monsters must pass their turn for that period. Monsters can jump over each other, but cannot be stacked. Whacky can use the middle corridors, while Monsters cannot, they also must always move in one direction only, unless repelled, while Whacky can change direction and can move backwards. When Whacky sits between two monsters when he begins a new life, he has lost instantly. Whacky can commit suicide to get at a point underneath a monster, if he collects a power point this way it does not count for a new life.

Nostalgia pure, and very chance-driven but fun - if you like dice games without much tactic! Whacky Roll is quickly explained and quickly played and is good fun, especially for families and beginners.

 

Players: 2

Age: 8+

Time: 30+

Designer: Norman Sommer

Artist: Norman Sommer

Price: ca. 25 Euro

Publisher: CMO Spielquader 2013

Web: www.spielquader.de

Genre: Roll & move, collect

Users: For families

Special: 2 players

Version: de

Rules: de en es fr

In-game text: no

 

Comments:

Good family game

Very chance-driven

Simple rules

Boards available for download

App available for dice rolling

 

Compares to:

PacMan, other roll & move games with differing goals for participants

 

Other editions:

Board game version Whacky Wit, Whacky Roll without magnets

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0