played for you

 

Old Town Robbery!

A bandit must be caught

 

Robbery in Old Town! Witnesses are needed to catch the bandit!

Town buildings are laid out in a circle, the sheriff begins on his office. Two sets of person cards are shuffled separately and stacked, with the Robbery card separating the two sets.

The game comprises two phases: In Phase 1 the Sheriff makes his round. You roll and move the sheriff accordingly; at the building he reached you put the top person card from the stack next to it and name a phrase connecting person and building. The next in turn turns over this person card and then repeats the actions of his predecessor, and so on, buildings with persons are not counted for sheriff movement. When the sheriff passes his office, the current owner of the Hat relocates a  citizen and names a phrase for citizen and both buildings. If someone doubts that the named person was transferred, all vote with Yes or No. When there are Yes and No votes, you receive a marker if you are correct; when the Hat owner was wrong, he loses a marker.

When the Robbery card appears it is placed next to last free building and Phase 2 begins. The next person from the stack is the first witness and all point at the building where they suppose him to be. Correct guesses earn you markers. The last person card is the bandit, if he is located successfully you win with most markers.

A very different kind of memo game – you need image memory for the persons and verbal memory for the phrases! Some details could be better as regards to components and rules wording, but that does not reduce the fun in playing, the search for the robber is a nice good family-type game, especially for larger groups.

 

Players: 2-7

Age: 8+

Time: 30+

Designer: Günter Cornett, Peer Sylvester

Artist: Christian Opperer

Price: ca. 14 Euro

Publisher: Clicker Spiele 2015

Web: www.clicker-spiele.de

Genre: Communication, memo

Users: For families

Special: Many players

Version: de

Rules: de

In-game text: no

 

Comments:

Nice memo version

Good for larger groups

Fun for families and casual players

Rules not ideally worded

 

Compares to:

First game of its kind

 

Other editions:

Currently none

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 1

Knowledge (yellow): 0

Memory (orange): 3

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0