Presentation
Urbánie
Urban development over centuries
Over six epochs of history you build cities from the Middle Ages to Modern Times and score wealth, prestige and satisfaction at the end of each epoch. For a game, you either use the Central Europe or the British Isles side of the cards. You stack one Monument and two History cards per epoch; each player begins with four wealth and three starter building cards. The remaining building cards form four open-faced stacks as specified in the rules.
In your turn, you resolve one of four actions or terminate the epoch; you cannot pass your turn. Actions are: 1. Buy the City Growth card, if available, and display it; in your next turn, you must buy a building and pay for with with the City Growth card. 2. Buy a Building card from one of the four stacks and display it in accordance with the placement rules, either as replacement of a building or as a new building to let your city grow by one building. 3. Activate a History card, if available, put it into your own city and resolve it instantly or at the end of the game. 4. Take monument card of this or an earlier epoch, if your buildings produce sufficient resources.
When the epoch ends, you remove the rest of its building cards and take victory point tokens for points in your city. After six epochs, you separately add victory points for wealth, prestige and satisfaction. Then you take the lowest total of the three and add to it the victory points for your monuments and leaders and triggering the game. The highest total wins the game.
Urbánie is a very nice little urban development game, very well suited as an introduction for families to the genre.
Players: 2-5
Age: 7+
Time: 30+
Designer: Petr Chval
Artist: Matěj Turek, Noemi Valentíny
Price: ca. 20 Euro
Publisher: Self-published by Petr Chval 2016
Web: www.facebook.com/urbanie2016
Genre: Urban development, cards, history
Users: For families
Version: multi
Rules: cz en
In-game text: yes
Comments:
Bilingual components
Unusual, very attractive design
Simple rules
Good introduction to the genre of urban development
Compares to:
Urban development games with cards and card interaction
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0