PLAYED FOR YOU
Medieval Mastery
Rivalry for succession
Rivalry for succession in the feudal system of medieval France: All players have an identical deck of conflict, support and resource cards as well as different supportive artifact cards for each player – crown, scepter and orb. Ten dice of your color are your armed forces, each pip represents one knight. With your deck of cards and your dice you conquer territories for a different amount of victory points on a board made up differently for each number of players. At the start of your turn you place three knights by adjusting the value of a dice or placing a new one. Then you place resources cards and use crowns, if you want to, followed by relocating knights by changing dice values between your fortress and controlled areas along connections, called lines of supply, from your fortress to the areas. For an advance you place knights into areas you do not control, adjacent to either your fortress or areas under your control. In the area(s) reached you fight by comparing knight presence, modified by area and scepter abilities as well as conflict and support cards. When the winner is determined, each player can play a fracture card on an orb of players involved; should the orbs not be damaged their abilities are then used. In case of a successful conquest of an area the area ability us used for the conqueror and then you repair artifacts. You win when you have acquired 13 victory points from conquered areas-
On the decorative, but scant board conflicts spring up soon, you must conquer in order to win and that can take quite some time. You need to use your cards very cleverly and use multiple attacks to win an advantage.
Players: 2-6
Age: 10+
Time: 60+
Designer: Miles Ratcliffe
Artist: Miles Ratcliffe, Miguel Coimbra, Gary Simpson
Price: ca. 30 Euro
Publisher: Chaos Publishing 2012
Web: www.chaospublishing.com
Genre: Conquest
Users: With friends
Version: multi
Rules: de en fr
In-game text:
Comments:
Nice design
Cards in English, explained by lots of symbols
Knight represented by dice is a cute idea
Encourages long consideration of optimum use of cards
Compares to:
All games on territorial conquest
Other editions:
English edition 2011
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0